The next step was turning all the 2D designs into three dimensional assets, consisting of characters, sets and props, which need to be modelled, textured, shaded and rigged. This is where both technical and artistic skills all come together with the common goal of telling the story in the most effective way.
The animators then took these rigged characters and brought them to life, making them move, breathe, think and feel, in a way that’s relatable and appealing to the audience. With Pip there was no dialogue explaining the story, no voice over or subtitles, so it was all down to the character performances to get all the story points across in a clear and engaging way.